摘要
With eye-tracking techniques, the virtual reality (VR) system can acquire what the user is looking at in the virtual environment (VE). Most previous works focused on eye-tracking interaction in VR with explicit interactions. In this paper, we tried to determine whether the eye-tracking techniques can be applied as implicit interactions. With implicit eye-tracking interactions, users could trigger the story events unconsciously without missing them. The approaches could be interactive techniques for enhancing VR storytelling. We conducted a user study to investigate the threshold of implicit and explicit interaction for the eye-tracking technique in VR. We designed three interfaces: objects lighting, objects movement, and objects sound, for users to judge whether they trigger objects in the VE or not when seeing them. The result provides a parameter in the design guideline for immersive storytelling with the eye-tracking device and brings a new VR storytelling technique.
| 原文 | English |
|---|---|
| 主出版物標題 | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 |
| 發行者 | Institute of Electrical and Electronics Engineers Inc. |
| 頁面 | 482-483 |
| 頁數 | 2 |
| ISBN(電子) | 9780738113678 |
| DOIs | |
| 出版狀態 | Published - 3月 2021 |
| 事件 | 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 - Virtual, Lisbon, Portugal 持續時間: 27 3月 2021 → 3 4月 2021 |
出版系列
| 名字 | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 |
|---|
Conference
| Conference | 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 |
|---|---|
| 國家/地區 | Portugal |
| 城市 | Virtual, Lisbon |
| 期間 | 27/03/21 → 3/04/21 |
文獻附註
Publisher Copyright:© 2021 IEEE.
指紋
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