摘要
The representation of a three-dimensional (3-D) scene is essential in multiview imaging technologies. We present a unified geometry and texture representation based on global resampling of the scene. A layered data map representation with a distance-dependent nonuniform sampling strategy is proposed. It is capable of increasing the details of the 3-D structure locally and is compact in size. The 3-D point cloud obtained from the multilayered data map is used for view rendering. For any given viewpoint, image synthesis with different levels of detail is carried out using the quadtree-based nonuniformly sampled 3-D data points. Experimental results are presented using the 3-D models of reconstructed real objects.
| 原文 | English |
|---|---|
| 文章編號 | 093101 |
| 期刊 | Optical Engineering |
| 卷 | 54 |
| 發行號 | 9 |
| DOIs | |
| 出版狀態 | Published - 1 9月 2015 |
文獻附註
Publisher Copyright:© 2015 Society of Photo-Optical Instrumentation Engineers (SPIE).
指紋
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