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Multilayered nonuniform sampling for three-dimensional scene representation

研究成果: 期刊貢獻文章同行評審

摘要

The representation of a three-dimensional (3-D) scene is essential in multiview imaging technologies. We present a unified geometry and texture representation based on global resampling of the scene. A layered data map representation with a distance-dependent nonuniform sampling strategy is proposed. It is capable of increasing the details of the 3-D structure locally and is compact in size. The 3-D point cloud obtained from the multilayered data map is used for view rendering. For any given viewpoint, image synthesis with different levels of detail is carried out using the quadtree-based nonuniformly sampled 3-D data points. Experimental results are presented using the 3-D models of reconstructed real objects.

原文English
文章編號093101
期刊Optical Engineering
54
發行號9
DOIs
出版狀態Published - 1 9月 2015

文獻附註

Publisher Copyright:
© 2015 Society of Photo-Optical Instrumentation Engineers (SPIE).

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