摘要
In game market, mobile applications (App) will reach to 20% revenue. Related researchers also pointed out that game Apps are the largest source of revenue compared to other Apps. In order to attract more customers to use, App developers made a number of ways, for example, free or trial Apps, prepayment which can obtain more services, providing complete free App but customers need to do in-App purchases if they have advanced needs, or click on the ads to get extra content and services. Game Apps developers need to design products to satisfy customers' demands and attract more mobile device users to download, and consumption within the App. Recent surveys reported that in-App purchases will be the major trend. Therefore, game App manufacturers need to know which factor is crucial for increasing in-App purchase behaviors. Therefore, this study attempts to define potential factor set of game Apps and then use back-propagation neural network (BPN) based feature selection method to identify crucial important factors of influencing in-app purchases for game App users. The extracted factors can help game developers to improve their design for increasing the revenue.
| 原文 | English |
|---|---|
| 主出版物標題 | Proceedings - 2015 7th International Conference on Emerging Trends in Engineering and Technology, ICETET 2015 |
| 發行者 | IEEE Computer Society |
| 頁面 | 91-95 |
| 頁數 | 5 |
| ISBN(電子) | 9781467383059 |
| DOIs | |
| 出版狀態 | Published - 3 3月 2016 |
| 事件 | 7th International Conference on Emerging Trends in Engineering and Technology, ICETET 2015 - Kobe, Japan 持續時間: 18 11月 2015 → 20 11月 2015 |
出版系列
| 名字 | International Conference on Emerging Trends in Engineering and Technology, ICETET |
|---|---|
| 卷 | 2016-March |
| ISSN(列印) | 2157-0477 |
| ISSN(電子) | 2157-0485 |
Conference
| Conference | 7th International Conference on Emerging Trends in Engineering and Technology, ICETET 2015 |
|---|---|
| 國家/地區 | Japan |
| 城市 | Kobe |
| 期間 | 18/11/15 → 20/11/15 |
文獻附註
Publisher Copyright:© 2015 IEEE.
指紋
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