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Key Factors of In-App Purchase for Game Applications

研究成果: 書籍/報告/會議論文中的章節會議投稿同行評審

4 引文 斯高帕斯(Scopus)

摘要

In game market, mobile applications (App) will reach to 20% revenue. Related researchers also pointed out that game Apps are the largest source of revenue compared to other Apps. In order to attract more customers to use, App developers made a number of ways, for example, free or trial Apps, prepayment which can obtain more services, providing complete free App but customers need to do in-App purchases if they have advanced needs, or click on the ads to get extra content and services. Game Apps developers need to design products to satisfy customers' demands and attract more mobile device users to download, and consumption within the App. Recent surveys reported that in-App purchases will be the major trend. Therefore, game App manufacturers need to know which factor is crucial for increasing in-App purchase behaviors. Therefore, this study attempts to define potential factor set of game Apps and then use back-propagation neural network (BPN) based feature selection method to identify crucial important factors of influencing in-app purchases for game App users. The extracted factors can help game developers to improve their design for increasing the revenue.

原文English
主出版物標題Proceedings - 2015 7th International Conference on Emerging Trends in Engineering and Technology, ICETET 2015
發行者IEEE Computer Society
頁面91-95
頁數5
ISBN(電子)9781467383059
DOIs
出版狀態Published - 3 3月 2016
事件7th International Conference on Emerging Trends in Engineering and Technology, ICETET 2015 - Kobe, Japan
持續時間: 18 11月 201520 11月 2015

出版系列

名字International Conference on Emerging Trends in Engineering and Technology, ICETET
2016-March
ISSN(列印)2157-0477
ISSN(電子)2157-0485

Conference

Conference7th International Conference on Emerging Trends in Engineering and Technology, ICETET 2015
國家/地區Japan
城市Kobe
期間18/11/1520/11/15

文獻附註

Publisher Copyright:
© 2015 IEEE.

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