每年計畫
個人檔案
指紋
查看啟用 Saiau-Yue Tsau 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
- 1 類似的個人檔案
過去五年中的合作和熱門研究領域
國家/地區層面的近期外部共同作業。按一下圓點深入探索詳細資料,或
計畫
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大學以社教機構為基地之數位人文計畫-虛實整合穿戴式手錶導航視覺化兒童圖書館
Wu, K.-C. (PI), Chen, C.-C. (CoPI) & Tsau, S.-Y. (CoPI)
1/08/16 → 31/05/17
研究計畫: 教育部 › 教育部計畫型獎助
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Blooming: A Handheld Device Using Flywheel to Simulates Various Multi-Force Feedback
Xu, Z. H., Wei, H. J., Yeh, T. H., Fang, C., Ko, J. C., Tsau, S. Y. & Wu, K. C., 2022, Proceedings - 2022 IEEE International Conference on Consumer Electronics - Taiwan, ICCE-Taiwan 2022. Institute of Electrical and Electronics Engineers Inc., p. 55-56 2 p. (Proceedings - 2022 IEEE International Conference on Consumer Electronics - Taiwan, ICCE-Taiwan 2022).研究成果: 書籍/報告/會議論文中的章節 › 會議投稿 › 同行評審
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Taking Cat Ears to Improve the Facial Emotions of Virtual YouTuber to Enhance the Immersion of Readers
Yeh, T. H. & Tsau, S. Y., 2022, Proceedings - 2022 IEEE International Conference on Consumer Electronics - Taiwan, ICCE-Taiwan 2022. Institute of Electrical and Electronics Engineers Inc., p. 229-230 2 p. (Proceedings - 2022 IEEE International Conference on Consumer Electronics - Taiwan, ICCE-Taiwan 2022).研究成果: 書籍/報告/會議論文中的章節 › 會議投稿 › 同行評審
2 引文 斯高帕斯(Scopus) -
HEY! Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography
Tseng, Y. H., Lin, T. J., Yang, T. H., Han, P. H. & Tsau, S. Y., 4 12月 2020, SIGGRAPH Asia 2020 Posters. SA 2020. Association for Computing Machinery, Inc, (SIGGRAPH Asia 2020 Posters. SA 2020).研究成果: 書籍/報告/會議論文中的章節 › 會議投稿 › 同行評審
1 引文 斯高帕斯(Scopus) -
Effect of Virtual Reality at Exhibitions on Visitor Experiences Underpinned by Museum Studies: 'Seeing the Past Through the Present - The Virtual Reality of the Taipei West District Beimen VR Tour'
Lin, Y. C., Wu, K. C. & Tsau, S. Y., 7月 2019, Proceedings of the 2nd IEEE International Conference on Knowledge Innovation and Invention 2019, ICKII 2019. Meen, T.-H. (編輯). Institute of Electrical and Electronics Engineers Inc., p. 198-201 4 p. 9042706. (Proceedings of the 2nd IEEE International Conference on Knowledge Innovation and Invention 2019, ICKII 2019).研究成果: 書籍/報告/會議論文中的章節 › 會議投稿 › 同行評審
2 引文 斯高帕斯(Scopus) -
Flow Learning Experience: Applying Marketing Theory to Serious Game Design
Wang, C. H., Wu, K. C. & Tsau, S. Y., 1 4月 2019, 於: Journal of Educational Computing Research. 57, 2, p. 417-447 31 p.研究成果: 期刊貢獻 › 文章 › 同行評審
22 引文 斯高帕斯(Scopus)