Abstract
The representation of a three-dimensional (3-D) scene is essential in multiview imaging technologies. We present a unified geometry and texture representation based on global resampling of the scene. A layered data map representation with a distance-dependent nonuniform sampling strategy is proposed. It is capable of increasing the details of the 3-D structure locally and is compact in size. The 3-D point cloud obtained from the multilayered data map is used for view rendering. For any given viewpoint, image synthesis with different levels of detail is carried out using the quadtree-based nonuniformly sampled 3-D data points. Experimental results are presented using the 3-D models of reconstructed real objects.
| Original language | English |
|---|---|
| Article number | 093101 |
| Journal | Optical Engineering |
| Volume | 54 |
| Issue number | 9 |
| DOIs | |
| State | Published - 1 Sep 2015 |
Bibliographical note
Publisher Copyright:© 2015 Society of Photo-Optical Instrumentation Engineers (SPIE).
Keywords
- nonuniform sampling
- three-dimensional reconstruction
- three-dimensional representation
Fingerprint
Dive into the research topics of 'Multilayered nonuniform sampling for three-dimensional scene representation'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver