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Multilayered nonuniform sampling for three-dimensional scene representation

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Abstract

The representation of a three-dimensional (3-D) scene is essential in multiview imaging technologies. We present a unified geometry and texture representation based on global resampling of the scene. A layered data map representation with a distance-dependent nonuniform sampling strategy is proposed. It is capable of increasing the details of the 3-D structure locally and is compact in size. The 3-D point cloud obtained from the multilayered data map is used for view rendering. For any given viewpoint, image synthesis with different levels of detail is carried out using the quadtree-based nonuniformly sampled 3-D data points. Experimental results are presented using the 3-D models of reconstructed real objects.

Original languageEnglish
Article number093101
JournalOptical Engineering
Volume54
Issue number9
DOIs
StatePublished - 1 Sep 2015

Bibliographical note

Publisher Copyright:
© 2015 Society of Photo-Optical Instrumentation Engineers (SPIE).

Keywords

  • nonuniform sampling
  • three-dimensional reconstruction
  • three-dimensional representation

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