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Lighting in real and pictorial spaces: A computational framework to investigate the scene based lighting distributions and their impact on depth perception

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

Architects often use two-dimensional media to represent, visualise, and study the three-dimensional qualities of un-built spaces. Knowledge of pictorial cues is a powerful design tool that can be used to enhance the spatial qualities of built environments. This paper draws from the recent developments in computer graphics (physically based renderings and perceptually based tone mapping techniques) and demonstrates the utilisation of a computational framework to generate pictorial spaces that can mimic perceptual reality. Computer simulation and psychophysical research methodologies are employed to examine the relationship between the lighting patterns introduced by architectural configurations and their impacts on depth perception. The research demonstrates that physically and perceptually based renderings can be used to study depth perception; and luminance contrast in an architectural scene is an effective pictorial cue that increases the perceived spatial depth.

Original languageEnglish
Title of host publicationNew Frontiers - Proceedings of the 15th International Conference on Computer-Aided Architectural Design in Asia, CAADRIA 2010
PublisherAssociation for Computer-Aided Architectural Design Research
Pages501-510
Number of pages10
ISBN (Print)9789881902610
DOIs
StatePublished - 2010
Event15th International Conference on Computer-Aided Architectural Design in Asia, CAADRIA 2010 - , Hong Kong
Duration: 7 Apr 201010 Apr 2010

Publication series

NameNew Frontiers - Proceedings of the 15th International Conference on Computer-Aided Architectural Design in Asia, CAADRIA 2010

Conference

Conference15th International Conference on Computer-Aided Architectural Design in Asia, CAADRIA 2010
Country/TerritoryHong Kong
Period7/04/1010/04/10

Keywords

  • Depth perception
  • High dynamic range imagery
  • Lighting simulation
  • Physically based rendering
  • Pictorial cue

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