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An atomic routing game for multi-class communication networks with quality of service requirements

  • Chia Hung Wang
  • , Wei Ho Chung
  • , Chia Jung Lee
  • , Mu En Wu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

In this paper, we study an extension of atomic routing games for multi-class communication networks with quality of service requirements, which can be formulated as a network management scheme. Atomic routing games are non-cooperative games with multiple selfish players, where each player has to choose a path in a given graph to route his traffic, and then pays the corresponding cost. We develop a mixed-integer nonlinear programming model for the network management scheme in this class-based communication network. The analysis of this work offers appropriate resource allocation and a routing database identifying suitable end-to-end paths upon each connection request.

Original languageEnglish
Title of host publication2015 24th Wireless and Optical Communication Conference, WOCC 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages206-210
Number of pages5
ISBN (Electronic)9781479988549
DOIs
StatePublished - 2 Dec 2015
Event24th Wireless and Optical Communication Conference, WOCC 2015 - Taipei, Taiwan
Duration: 23 Oct 201524 Oct 2015

Publication series

Name2015 24th Wireless and Optical Communication Conference, WOCC 2015

Conference

Conference24th Wireless and Optical Communication Conference, WOCC 2015
Country/TerritoryTaiwan
CityTaipei
Period23/10/1524/10/15

Bibliographical note

Publisher Copyright:
© 2015 IEEE.

Keywords

  • atomic routing game
  • bandwidth allocation
  • end-to-end routing
  • mixed-integer nonlinear programming

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